Discover the most deeply hidden secrets of intelligence!

It is the end of 1920. The Polish-Bolshevik war has been going on for almost two years. The battle for Korosteń – a key railway junction and technical and supply base – is underway. Break Bolshevik ciphers, ensure radio communications and neutralise the fear-inspiring armoured trains. Play on PC, mobile devices and VR goggles and become the hero of Polish radio intelligence.

Feel the true taste of victory!

Everything you will see has been created from source material or accurately reproduced from historical artefacts. The players’ missions are documented historical events, and each hero has a different task crucial to the outcome of the battle. Join the groundbreaking IPN gaming project. Take part in the events that decided the fate of the armed conflict 100 years ago.

The game shows the little-known achievements of Polish cryptologists. They played a key role in the Polish-Bolshevik conflict and influenced the fate of the war in which Poland’s freedom was at stake. The missions that players must complete involve breaking Bolshevik ciphers and neutralising enemy armoured trains. These are documented historical events whose depiction was carefully consulted with IPN historians. Under the supervision of historians, the main characters of the game were brought to life and all details, such as vehicles, interiors, furniture, equipment and costumes, were reproduced. The whole is complemented by a carefully constructed soundtrack. All this makes “The Cipher Game” very realistic and allows players to feel the real atmosphere of the conflict and those times. “The Cipher Game” is an innovative educational project prepared by the IPN’s Office of New Technologies. It is probably the first computer game in the world to have been developed in such close cooperation with historians.

“The Cipher Game” is a cross-platform project for VR goggles, mobile devices and computers available free of charge on Steam, the App Store and on Google Play – see here.

It should be noted that the ‘Cipher Game’ is part of the Ministry of Education and Science’s ‘Games in Education’ project and will be added to the curriculum this year as recommended content. This means that it can be used as a teaching tool during classroom activities. The mobile exhibition route will help to expand awareness of the project. It is hoped that a wider audience will recommend it, not only as a treasure trove of historical knowledge, but also as fun.