How and where to study majors related to the development and use of XR technologies in Poland? Which universities have already followed the changing reality and offer their students the opportunity to be educated in the topic of metaversum and Internet 3.0? How do art universities approach XR, how do technical universities approach it, and how do social sciences approach it? What new challenges await lecturers? What do young people entering higher education expect from universities? Representatives of Polish universities will seek answers to these questions.
Central Technology House
New challenges for Polish universities
dr hab. Jowita
Professor at AGH, philosopher and cultural studies scholar, researcher of futuristic imagination and non-religious spirituality. Head of the EduVRLab Virtual Reality Research Laboratory and the Department of Information Technology and Media at the Faculty of Humanities, AGH.
Piotr Koźniewski is a chemist who realizes his hereditary and chronic creativity and the tendency to look for more optimal, spatial solutions in the fields of AR and VR.
Since 2010, he has been creating new interaction models for devices and virtual 3D mobile environments, especially but not exclusively, augmented reality – he calls himself a visionary, a dreamer.
Working with a team of programmers and graphic designers, he uses issues on a daily basis both in the field of advanced virtual technologies and the idea of their applications, benefits and new horizons.
He talked about his subsequent works at many local and international conferences, m.in in Silicon Valley, Berlin, Amsterdam, Bucharest, Moscow.
He is a designer and implementer of VR tools for each of the platforms on which VR is available – from smartphones in cardboard goggles, through educational exploration applications on OculusGO to an advanced configurator of interior design products for the furniture industry, as well as served as a producer on two game projects on Oculus Quest 2.
He created concepts of telling about space, function and history, implemented in VR, among others for Daimler (the world’s first VR tool for the Mercedes brand, 13 languages), VW, Enea, the Polish Parliament.
As well as stationary exhibitions with AR and tactile installations for many museums and institutions.
Graduate of the Academy of Fine Arts in Kraków. Director of animated films, producer. He makes his own animated films. He is also the author of multimedia projects combining animation with contemporary music and immersive media. He has also collaborated on feature films and documentaries. He directs the Animated Film Studio at the Academy of Fine Arts in Krakow. Robert Sowa’s films have been presented at many national and international festivals, taking part in prestigious screenings at, among others:
Centre Pompidou, Paris
Museum of Modern Art, New York
Festival del Film, Locarno
Center for Digital Arts and Experimental Media DXARTS, University of Washington, USA
Anima Mundi Gallery, Rio de Janeiro, Sao Paulo, Brazil
National Museum in Krakow
The New Generation of Polish Cinema, London
Centre for Contemporary Art, Warsaw
Centre for Contemporary Art, (CCCB), Barcelona
Winner of awards and distinctions for his artistic achievements. Collaborates as a lecturer with the Institute of Audiovisual Arts at the Jagiellonian University, Krzysztof Kieślowski Film School in Katowice and many universities and cultural institutions in Poland and abroad. Co-organised 25 editions of the International Animated Film Workshops in Krakow. Scholarship holder of the Ministry of Culture and National Heritage and the Artist in Residence programme at the invitation of the University of Washington in Seattle and SVA (School of Visual Arts) in New York.
Member: Polish Filmmakers Association, Association Internationale du Film D’Animation, ASIFA. Expert of the Polish Film Institute. Artistic director of the Animation Centre in Krakow. More
dr hab. Eng. arch. Rafał
A native of Łódź, architect, designer and lecturer at the Władysław Strzemiński Academy of Fine Arts in Łódź and the Łódź University of Technology. His academic interests include architecture in video games, game design as a creative process and the use of local heritage in new media as a way to build local value and identity. He teaches game design fundamentals, video game interface design and level design. He is a fan of storytelling through environment and designing information-rich worlds. He seeks to explore the relationship between space and people in the virtual dimension (Game City and Game Districts series), allows himself to be immersed in VR to stop time and sketch beyond the page. Ambassador for games industry education and inter-university cooperation, co-organiser of the ZTGK and GGC competition. Explorer of the underground world of Steam Rifts.
dr hab. Jakub
Jakub Wróblewski is an interdisciplinary artist, director and cinematographer. He works with video, interactive film, audiovisual narration, film theory, graphic narrative structures, immersive activities and art and science projects. The scope of his artistic research is multidirectional and his artistic strategy is based on exploring and expanding the boundaries of the medium he is currently working with. After 2017, his interests oscillate towards virtual reality, gameing engines, experiments with 3D technology and the problem of embodiment in VR. He is currently working on the publication of ‘A Rudimentary and Practical Treatise on Embodiment for Beginners’ and is co-founder of the Inexsistens collective. He was born in 1983 in Warsaw. Studied at the Faculty of Graphic Arts of the Academy of Fine Arts in Warsaw. D., professor at the Academy of Fine Arts, works at the Faculty of Media Art, and runs the 3D and Virtual Events Studio for graduate studies. Scholarship holder of the Młoda Polska programme (NCK), tutor in the Gaude Polonia programme (NCK), winner of the Grand Prix Szajna Multimedia Festival. Creator of an interactive adaptation of James Joyce’s last novel First We Feel Then We Fall (www.firstwefeelthenwefall.com) – collaboration with Katarzyna Bazarnik, PhD, Jagiellonian University. Author of the grammar visual in the film Symfonia Fabryki Ursus, directed by Jasmina Wojcik (MSN and PFI award, best medium format at Hot Docs Canadian International Documentary Festival 2019). Co-founder of Open LAB Narrative Systems. Participation in international projects of the Scholarship and Training Fund of the Foundation for the Development of the Education System. Lectured in Poland, Belgium, India, England, Turkey and Norway.