Immersive experience connects to both the sphere of learning and entertainment. Games implemented in the XR convention are the best proof of this. How can educational tools be implemented into the world of games? What accounts for the potential of such productions? How are individual titles implemented? Where should we look for opportunities to develop the industry? This is what we will talk about, among other things, during the panel discussion “XR games – art, learning tool, entertainment”.
Central Technology House
XR games - art, learning tool, entertainment
Creator of the most popular portal about animation in Poland – PanAnimacja.pl. Journalist and editor who publishes on cultural websites and trade magazines such as Lubimyczytac.pl, Świat Wiedzy and Nowa Fantastyka. External consultant for film productions and animated series. Speaker at popular culture festivals, including Pyrkon, Polcon, Days of Fantastics, International Festival of Comics and Games in Lodz.
Writing is my fairy tale… even when I have to write about myself in the third person.
dr hab. Eng. arch. Rafał
A native of Łódź, architect, designer and lecturer at the Władysław Strzemiński Academy of Fine Arts in Łódź and the Łódź University of Technology. His academic interests include architecture in video games, game design as a creative process and the use of local heritage in new media as a way to build local value and identity. He teaches game design fundamentals, video game interface design and level design. He is a fan of storytelling through environment and designing information-rich worlds. He seeks to explore the relationship between space and people in the virtual dimension (Game City and Game Districts series), allows himself to be immersed in VR to stop time and sketch beyond the page. Ambassador for games industry education and inter-university cooperation, co-organiser of the ZTGK and GGC competition. Explorer of the underground world of Steam Rifts.
Game designer at Played With Fire, a Krakow-based studio. His day job is level planning and creating interactive experiences in VR games. He has worked on games inspired by famous cultural works, such as Stargaze, Mixture and The Saragossa Manuscript. These projects have received recognition and funding from the Ministry of Culture and National Heritage. He also has many years of experience working on Software Quality Assurance, which results in a sharp eye and the ability to take care of the smallest details. He has shared his knowledge of video games by publishing articles on Polygamia. Associated with ImproLab, he has been a regular contributor to Warsaw’s improvised theatre scene.